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THEME INDICES

STOXX Global Digital Entertainment and Education

Index Description

The STOXX Global Digital Entertainment and Education Index is comprised of companies or components of their business line that stand to benefit from the increasing adoption of technologically focused solutions to meet modern lifestyle demands and changing consumer habits within the areas of entertainment and education. STOXX uses FactSet's Revere (RBICS) granular data for a detailed breakdown of the revenue sources of the eligible companies, to select those most exposed to the digital entertainment and education theme. Over 30 sectors have been associated to the theme and include Media Down-load and Streaming Digital Content Sites, Online Game Websites and Software, and Educational Software among others. The index is also taking ESG considerations into account. Companies that are non-compliant with the Global Standards Screening (GSS), or are involved in Controversial Weapons activities, or display a Severe (Category 5) Controversy Rating, as identified by Sustainalytics, are excluded. Additional exclusion filters are incorporated, screening companies for involvement in Weapons (Small Arms and Military Contracting), Unconventional Oil & Gas (Arctic Oil and Gas Exploration, Oil Sands and Shale Energy), Conventional Oil & Gas, Thermal Coal, Nuclear Power and Tobacco.

Key facts

  • Index allows targeted investment in Digital Entertainment and Education - a long-term structural trend.
  • Based on FactSet Revere data for a detailed revenue breakdown
  • Inclusion of size and liquidity filters to ensure replicability of the index
  • Leveraging sustainability data from leading provider (Sustainalytics) to avoid exposure to companies engaged in controversial activities

Descriptive Statistics

Index Market Cap (EUR bn) Components (EUR bn) Component weight (%) Turnover (%)
Full Free-float Mean Median Largest Smallest Largest Smallest Last 12 monts
STOXX Global Digital Entertainment and Education N/A 11.6 0.1 0.0 1.0 0.0 9.0 0.0 15.5
STOXX Global Total Market 89,689.7 76,213.0 6.3 0.6 2,895.3 0.0 3.8 0.0 2.7

Supersector weighting (top 10)

Country weighting

Risk and return figures1

Index returns Return (%) Annualized return (%)
Last month YTD 1Y 3Y 5Y Last month YTD 1Y 3Y 5Y
STOXX Global Digital Entertainment and Education 0.9 7.7 32.8 10.0 124.3 N/A N/A 33.7 3.3 17.8
STOXX Global Total Market 3.4 10.4 24.8 34.2 77.4 N/A N/A 25.4 10.4 12.3
Index volatility and risk Annualized volatility (%) Annualized Sharpe ratio2
STOXX Global Digital Entertainment and Education N/A N/A 15.3 21.8 22.3 N/A N/A 1.8 0.1 0.7
STOXX Global Total Market N/A N/A 9.6 13.1 16.8 N/A N/A 2.1 0.7 0.7
Index to benchmark Correlation Tracking error (%)
STOXX Global Digital Entertainment and Education 0.8 0.8 0.8 0.8 0.8 7.3 9.3 9.9 13.4 13.3
Index to benchmark Beta Annualized information ratio
STOXX Global Digital Entertainment and Education 1.2 1.5 1.3 1.4 1.1 -4.4 -1.1 0.7 -0.5 0.4

1For information on data calculation, please refer to STOXX calculation reference guide

2Based on EURIBOR1M

(EUR, Gross Return), all data as of March 29, 2024

THEME INDICES

STOXX Global Digital Entertainment and Education

Fundamentals

Index Price/earnings incl. negative Price/earnings excl. negative Price/book Dividend yield (%)3 Price/sales Price/cash flow
Trailing Projected Trailing Projected Trailing Trailing Trailing
STOXX Global Digital Entertainment and Education 71.5 29.0 31.3 31.3 4.3 1.5 2.9 37.4
STOXX Global Total Market 26.1 18.7 20.1 20.1 2.8 2.6 1.7 2.8

Performance and annual returns

Methodology

The parent index of the STOXX Global Digital Entertainment and Education Index is the STOXX Global Total Market Index. Companies, classified as belonging to a defined set of developed and emerging countries, that derive more than 50% of their most recent total annual revenue from sectors linked to the the digital entertainment and education trend are highlighted as potential index components. The index excludes companies that are not compliant with the Sustainalytics Global Standards Screening assessment or are involved in Controversial Weapons and other controversial activities. Moreover, companies that display high ESG Controversy Ratings are also excluded.

The index applies liquidity and size screens and aims to have a minimum number of 80 components. It is adjusted equal-weighted and reviewed annually in June.

The detailed methodology including the calculation formula can be found in our rulebooks: www.stoxx.com/rulebooks

Versions and symbols

Index ISIN Symbol Bloomberg Reuters
Net Return EUR CH1140597431 STXDEER .STXDEER
Gross Return EUR CH1140597415 STXDEEGR .STXDEEGR
Price EUR CH1140597407 STXDEEP .STXDEEP
Net Return USD CH1140597456 STXDEEV STXDEEV INDEX .STXDEEV
Price USD CH1140597423 STXDEEL STXDEEL INDEX .STXDEEL
Gross Return USD CH1140597449 STXDEEGV STXDEEGV INDEX .STXDEEGV

Quick Facts

Weighting Adjusted Equal-weighted
Cap Factor None
No. of components Min. 80
Review frequency Annual in June
Calculation/distribution realtime 15 sec
Calculation hours 00:00:00 22:15:00
Base value/base date 1000 on 22 June 2015
History Available from June. 22,2015
Inception date Oct. 13, 2021
To learn more about the inception date, the currency, the calculation hours and historical values, please see our data vendor code sheet.

THEME INDICES

STOXX Global Digital Entertainment and Education

Top 10 Components4

Company Supersector Country Weight
NVIDIA Corp. Technology USA 9.024%
SPOTIFY TECHNOLOGY Media USA 5.883%
ADVANCED MICRO DEVICES Technology USA 5.735%
Netflix Inc. Media USA 5.706%
MediaTek Inc Technology Taiwan 5.584%
Nintendo Co. Ltd. Consumer Products and Services Japan 4.876%
XIAOMI Telecommunications Hong Kong 4.704%
TRADE DESK CL.A Media USA 4.511%
Electronic Arts Inc. Consumer Products and Services USA 4.015%
Samsung Electronics Co Ltd Telecommunications South Korea 3.740%

3Net dividend yield is calculated as net return index return minus price index return

4Based on the composition as of March 29, 2024